Why yorick is good




















Example 2 Full build. Healing reduction. Mortal Reminder. Example 3 Full build. Good against burst. Sterak's Gage. Example 4 Full build. Against crit. Randuin's Omen.

Example 5 Full build. The king of all items. Trinity Force. Need armor and mr. Death's Dance. Full build example LT. Against late game tanks. Liandry's Anguish. Ability Order My usual ability order.

Last Rites Q Q. Dark Procession W W. Mourning Mist E E. Eulogy of the Isles R R. Extreme Major Even Minor Tiny. Show All. None Low Ok Strong Ideal. Extreme Threats. Ideal Synergies. Ideal Strong Ok Low None. Yorick counters well. Yorick gets countered. Hello everyone and thanks for the support this far, for season 11 I will make a new Yorick guide, copying things from this guide will occur as I think it contains some very helpful information that's difficult to replace, That being said I will no longer update this guide and it will be archived when begins until then you can still read the things on this guide, and I'm unsure how it changes when I archive it.

There are multiple reasons to play Yorick I personally find his kit very satisfying and I don't mind his early game being bad because I tend to play towards his strengths. Yorick Strengths 1 - He is great at skirmishes when he has ghouls 1v1, 1v2, 2v2, 2v3, 3v3,1v3 fights especially when fed 2 - Easy csing Because you get full gold and experience for every Minion or Jungle camp your ghouls kill and if you failed to auto a minion to low enough health in laning phase you can press q because its an auto-reset also known as you immediately get another auto-attack, which in this case is amplified by your Q.

The weaknesses. Yorick is really weak when he has no ghouls in the early game, level 1 2 and 3 mainly, after that getting Ghouls becomes a bit easier Yorick is really weak after someone killed the maiden or if the maiden isn't with him for a 1v1 Not noticeable when fed but when behind it can really hurt to not have the maiden Yorick is really bad at team fighting in comparison to other champions assuming its a 5v5 or even in numbers kind of team fight This is why split pushing is a great thing to do for Yorick whenever possible Maiden can't be used for team fights because people will kill her too easily before she is actually able to do anything A way to deal with this is to release her to a sidelane before grouping if that's what must be done preferably with a cannon wave.

Q Explained. And this is also the best ability to deal damage to your opponent or fight because this is your primary damage ability with good damage and a low cooldown and counts as an animation cancel for your auto-attack this means if your auto-attack is almost finished and you press Q your auto-attack will do its damage and then immediately after your Q does its damage. E Explained. W Explained. W has a target range of R Explained. When you Reactivate R it sets the maiden free who will run it down the lane that's closest to where the maiden is but its not very accurate in your base or fountain until you get past your inhibitor tower.

Your goal is to keep your maiden with you for as long as possible after summoning her she stays within range of you mostly being at the range away from you so to keep her alive you might have to walk back far or go into a brush so that the maiden comes towards you as long as she is not within range of a minion or attacking someone marked by your E or released she will come towards you when you create more distance than When the maiden is near a minion that dies it will spawn a ghoul that upon attacking a minion in a lane will run it down that lane This is the thing all ghouls will do She will also spawn ghouls when she is in range of an opponent the skuddle crab or a jungle camp with 1 for every creature or enemy dying but these ghouls will follow you around until they die from 1 auto-attack or take damage from abilities or get into combat or range of a minion.

Passive Explained. This is your passive also known as Shepherd of souls You get 1 grave for every 12th, 6th or 2nd minion or jungle monster that dies. Its 12 from level 1 to 6 And at level 7 it will be 6th jungle monster or minion and at level 13 or higher it will be the second jungle monster or minion that will give you a grave. Only 4 graves can exist at once with the ones furthest away from you being replaced with a new grave. Control wards or more commonly known as Pink wards are very good for taking objectives like dragons or Baron, or simply to deny an enemy vision of certain areas and it's also very good.

I recommend using your regular ward at and no later if the enemy jungeler started bottom side, it does not matter whether you put the ward in the river bush because you ended up pushing your enemy laner in or you use it on the second bush in the toplane because you are getting pushed in and don't want to die to a lane gank. Its always better to use your ward and have it be ineffective then to never put it on cooldown, however, be aware to not ward places away from objectives that are near spawning time if you are close to them.

Laning Phase. Before Level 6. Against most champions, before level 6 you do want to be careful with melee engaging. Yorick excels at farming safely under his tower which also has the additional benefit that you cant be ganked as easily.

If your jungeler is fighting at the skuddle crab I recommend ping him off of the skuddle with danger pings or even ping him before he gets there to tell him that you can't help you just back off we cant contest this. Because even if you do decide to come and help out your jungeler who has decided to fight at the skuddle you are most likely too late, and if you arrive in time you will miss Experience and gold from toplane and then both of you will die to the enemy toplaner and jungeler.

The enemy pushing you in constantly also has the added benefit that if you have a jungeler that's good at ganking your enemy laner is very gankable. Level 6 and after. At level 6 you have the opportunity to kill lots of opponents who before that you would not be able to 1v1 so its a great idea to be prepared to duel anyone at that point unless mentioned otherwise under the difficult matchups. If at this point you kill your enemy laner its advisable to siege for tower plating with demolish if your enemy laner has teleport you want to back off from his tower 6 seconds before he is respawning to give you enough time to walk back to a brush or safe spot and base.

If however the enemy laner went ignite or has already used his or her teleport this is a great opportunity to either get another plating if you can keep the maiden alive whilst doing this. And of course, walk to a safe spot and base immediately after taking that 1 more plating. For Yorick Level 6 or when you get another point on your Ultimate and after you finished an item like Sanguine Blade, Trinity Force Or Steraks or another full item is where Yorick becomes significantly stronger for a small amount of time we refer to this as a Power spike.

This means that right after finishing those levels or items you are significantly stronger and are for a small amount of time able to duel other players who haven't reached their power spike yet or simply are weaker because of you having the power spike or were already weaker, thus you have an easier or quicker time killing them in a 1v1. You However do want to be careful with trying to abuse power spikes Especially into bad or skill matchups because those enemy champions will also have power spikes when they finish certain items or get to certain levels.

Afther Laning Phase. Laning phase is the phase where everyone is required to be inside of their lane because both Tier 1 also known as outer turrets are still alive and you do not want to give these away for free.

And laning phase can take longer for you or for your ADC, or you depending on which of the T1 towers stand longest. So after that when either all Tier 1 turrets are gone or either side has captured the other one's tier 1 tower in either top or bot you do want to either roam, have your team group mid.

You have a couple of options 1 Splitpushing 2 Rotations 3 Grouping with your team. Minion waves come in every 30 seconds from your base and walk from there to the center of the lane to fight each other The caster minions require 1 tower shot and 1 auto-attack to kill The melee minions require 2 tower shots and 1 auto to kill but before you have a longsword they require 2 auto attacks and 2 tower shots to kill This means that after the tower hits the minion those 1 or 2 times you want to auto-attack the minion so you get the gold or in case you are low level and lack the ad to do it with 1 auto you want to auto the minion before the second tower shot and after the second tower shot.

There are 3 states in which a lane could be 1 - Freezing. This is when the minion wave stays at their current position This could be because both waves are even. Often done so that you cant last hit minions without them engaging on to you or so that you don't get the experience or gold from the minions on their side that die to your bigger wave.

This is when the wave is not being Frozen by either side and either your minion wave or the minion wave from your enemy laner is bigger than your minion wave so that it gets to end up having a lot of minions inside of it the benefit of doing this is that the person slow pushing the wave can base, make a roam make a tp play invade the to them enemy jungeler and duel them or steal camps or get vision of their jungle.

I made 3 spoilers inside each one it briefly explains a strategy all are different and every single one of these strategies have to be used and learned to be a good Yorick player I did my best at only explaining it shortly without lacking context or clarity Grouping Basics.

Grouping, with this, is meant being with your teammates all in the same lane and trying to catch an enemy who mispositions often attempting to kill them or in the case of you being Yorick this does not apply to you that much but, poking enemies from a safe distance or if ahead trying to force a team fight by using your w to make someone unable to immediately disengage after mispositioning When to group?

Rotation basics. A rotation is where you as the word implies rotate from your current position to another spot on the map, This could be pushing out bot lane with the maiden and going to the dragon after.

This could be pushing out bot lane with the maiden and running to baron to start the baron This could mean Pushing out Toplane or Botlane and then running to mid lane because your enemy laner sees that there is a big wave in either bot or top that you pushed out and they don't want it to crash into their tower.

This could also mean pushing out bot lane, walking to the enemy blue or other camps and taking them, potentially moving to mid after and then walking to toplane to push out that wave and basing after which you decide to go bot again to stop the wave that's almost crashing into bot tower and then making a decision on whether to split or rotate from there.

The Advantage of a rotation is that you can both have the enemy tower pressured by minions on either side of the map or one of those towers, and then still be there for your team or to catch someone off guard and execute them whilst your enemy laner has to make a decision on whether to catch that wave that you pushed out or to be there for his team to stop you from engaging on to them or making the fight even.

Splitpushing basics. To split push you want to make sure that you know where every one of the enemy champions is. My definition of split pushing in this explanation is having your team as 4 in mid grouped up together and then having either 4 or 5 enemies or 3 also in the mid.

When split pushing it is required to look at the minimap at least every seconds if not more to make sure that you can still see at least 3 enemy champions in mid, the ones who are fed or you just cant fight 1v1 or 1v2. You absolutely need to know where every possible threat on the enemy team is on the minimap. So what you do at this point is wait for a cannon minion and your w so that it will take minion aggro before the maiden This is after you have no ghouls within the tower range and the cannon minion is dead the next target for aggro is your maiden Because you generally do not want to lose the maiden unless you released her into the other sidelane which is a bit advanced Or haven't spawned her yet, But while ur on the enemy tower with a cannon minion and demolish you want to look at the minimap as often as possible when you notice that enemies don't show in mid anymore you want to run to a lane brush.

If you know enemies can't reach you base or base on the spot if you are inside of a brush or are sure a minion won't cancel your base. Running however is most often a safe bet and you can use your W to create distance if necessary.

Last updated 1 week ago on November 4, for Patch Share this The Gravedigger. Yorick Build This champion currently has a Win Rate of Using Precision Runes and a tanky dueling item build, combine with the Juggernaut playstyle, this is a moderately difficult to play champion in league of legends. The final items you will need to complete your champion item build guide are a Sterak's Gage and or Death's Dance.

Make sure to use Flash and Teleport as your summoner spells. What runes for Yorick S11? This section will explain what abilities you level up for this Yorick Build S Last updated 1 week ago on November 4, by RankedBoost. Share this. C Tier. Summoner Spells. Skill Order.

His job is to run down a lane and push but instead die over and over and over again, taking one or two enemies along with a turret or two down with him each time, and leave the enemy team completely unable to teamfight or do anything besides retreat and let your team steamroll the map. I hate video games. User Info: Mander I'm pretty sure Jax, Nasus or Fiora can stop him if he's not mildly fed More topics from this board Tech Support 1 Answer Main menu screen to big?

Side Quest 1 Answer How long does it take for riot to see support ticket? General 3 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? So all he can do is Maiden tower for extra damage but if 3 people decide to go stop him, he can't jump through walls like Tryn.

Should you run ghost on him than? To be honest, Nasus kills towers fast but he has no escapes either unless he withers the only guy who comes after him.. User Info: baltoboulbobbi baltoboulbobbi 1 year ago 2 You can only hope that the champions who comes chasing you are some of the few ones who can't dash through his W. User Info: PokemonYoutube PokemonYoutube 1 year ago 4 Because he wrecks towers super fast, he's very dangerous to try to 1v1, and he can get away plenty well enough with his W and the slow on his E.

User Info: YoukaiSlayer YoukaiSlayer 1 year ago 6 Yorick is the kind of split pusher that kills you, not the one that runs away. User Info: Exterminateer Exterminateer 1 year ago 7 avoiding 3 man ganks is about looking at the map you arent just pushing towers when you split you are applying pressure if 2 ppl dissapear from mid and you have your top laner trying to hold you then you just back off and waste their time and come back when they show again somewhere else.

Ironically, old Morde's ult would have been a good fit for Viego. Wow the prime gaming capsule is pretty good. What if there was no minimap at all.



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